AI Insights · Timothy · April 2022
Top 5 Otome Games Performance in Ecuador - Q1 2022
Discover the performance trends of the top 5 Otome games in Ecuador for the first quarter of 2022, including downloads, revenue, and active users data from Sensor Tower.
In the first quarter of 2022, the top 5 Otome games in Ecuador demonstrated varying trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:
My Candy Love - Otome game from Beemoov saw its weekly revenue peak at $114 in mid-January, followed by a general decline, ending the quarter at around $50. Weekly downloads fluctuated, starting at 162 and peaking at 225 in late January, before ending the quarter at 119. Active users showed a slight decline from 1627 to 1595 over the quarter.
Tears of Themis by COGNOSPHERE PTE. LTD. experienced its highest revenue in the first week of January at $81, with a downward trend and occasional spikes, closing at $13. The game had minimal downloads initially, with a significant increase to 199 in late January, and ended the quarter with 25 downloads. Active users increased from 83 to a peak of 179 in late January, before stabilizing around 79.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO had its highest weekly revenue of $87 in early January, before tapering off to zero by the end of March. Downloads were robust, peaking at 485 in the last week of December and maintaining a steady rate around 291 at the end of the quarter. Active users decreased from 775 to 498 over the same period.
Obey Me! - Anime Otome Sim - by NTT Solmare displayed modest revenue with a peak of $22 in mid-March. Weekly downloads were relatively stable, starting at 133 and ending at 102. The game maintained a steady number of active users, hovering around 528 by the end of March.
BloodKiss : Vampire romance from Storytaco.inc had a notable increase in downloads, starting at 102 and reaching 447 by the end of the quarter. Revenue peaked at $34 in early January but remained low for the rest of the period. Active users increased consistently from 410 to 838.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these Otome games in Ecuador. For more detailed analytics, visit Sensor Tower.